With Final Fantasy 16, the development team at Square Enix is striving to deliver approachable action, grand cinematic battles that leverage the power of the PS5, and a story and setting that takes the series back to its high fantasy roots. With the shift away from the traditional turn-based systems to real-time action – which is partly born from the advances of new technology – Final Fantasy 16 uses what producer Naoki Yoshida describes as a “twin-tiered battle system”, with two types of battles.