It’s been nearly 10 years since the release of Hideo Kojima’s final Metal Gear Solid game, MGSV: The Phantom Pain, and it’s still a hot topic among fans. Along with discussions about what could have been with the game (which didn’t launch with all intended features) and the circumstances surrounding the creator’s exit from Konami, one topic that continues to be a lively discussion relates to the infamous character Quiet, played by Stefanie Joosten.
In an interview with IGN, Joosten took some time to share her thoughts on the character in the years since the initial controversy surrounding Quiet, and how her views have changed in the years after.
“It’s been interesting to see the discussions about the character. Of course, I’ve seen them and read a lot of different perspectives on the character at the time,” said Joosten. “And still, I respect the choices Kojima made and his team in designing the character. And also, of course, there’s also just a choice of creating a visually appealing character. I think video games are, in a way, still a sort of fantasy world you enter, so I respect the choices regarding the Quiet appearance, for instance, being quite revealing.”
“But I also understand the perspective of the people that are not as happy with how she was portrayed,” she continued. “This game came out in 2015, and I think the video game landscape has changed quite a lot since then. People are looking for more representation, and I really get it.”